157 lines
4.7 KiB
Plaintext
157 lines
4.7 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "KinematicBody2D",
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"class": "Actor",
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"language": "GDScript",
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"path": "res://src/actors/Actor.gd"
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}, {
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"base": "Area2D",
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"class": "Brick",
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"language": "GDScript",
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"path": "res://src/objects/Brick.gd"
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}, {
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"base": "RigidBody2D",
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"class": "Bullet",
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"language": "GDScript",
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"path": "res://src/objects/Bullet.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "Enemy",
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"language": "GDScript",
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"path": "res://src/actors/Enemy.gd"
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}, {
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"base": "Node2D",
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"class": "Game",
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"language": "GDScript",
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"path": "res://src/scenes/Game.gd"
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}, {
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"base": "Control",
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"class": "GameOverOrWon",
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"language": "GDScript",
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"path": "res://src/scenes/GameOver_Won.gd"
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}, {
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"base": "Position2D",
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"class": "Gun",
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"language": "GDScript",
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"path": "res://src/objects/Gun.gd"
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}, {
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"base": "CanvasLayer",
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"class": "Hud",
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"language": "GDScript",
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"path": "res://src/layers/Hud.gd"
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}, {
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"base": "Area2D",
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"class": "MagicBox",
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"language": "GDScript",
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"path": "res://src/objects/MagicBox.gd"
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}, {
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"base": "Control",
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"class": "MainMenu",
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"language": "GDScript",
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"path": "res://src/scenes/MainMenu.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "Player",
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"language": "GDScript",
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"path": "res://src/actors/Player.gd"
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} ]
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_global_script_class_icons={
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"Actor": "",
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"Brick": "",
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"Bullet": "",
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"Enemy": "",
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"Game": "",
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"GameOverOrWon": "",
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"Gun": "",
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"Hud": "",
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"MagicBox": "",
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"MainMenu": "",
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"Player": ""
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}
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[application]
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config/name="Runner"
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run/main_scene="res://src/scenes/MainMenu.tscn"
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boot_splash/image="res://splash.png"
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boot_splash/fullsize=false
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boot_splash/use_filter=false
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boot_splash/bg_color=Color( 0.0470588, 0.498039, 0.6, 1 )
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config/icon="res://icon.png"
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[autoload]
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Global="*res://src/global/Global.tscn"
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[display]
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window/stretch/mode="viewport"
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window/stretch/aspect="keep"
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[gui]
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theme/custom="res://samagri/theme/user_interface.tres"
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[input]
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move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":75,"unicode":0,"echo":false,"script":null)
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]
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}
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pause={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="Player"
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2d_physics/layer_2="Enemy"
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2d_physics/layer_3="Brick"
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2d_physics/layer_4="MagicBox"
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2d_physics/layer_5="Level"
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2d_physics/layer_6="Killer"
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2d_physics/layer_7="Bullet"
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[physics]
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common/enable_pause_aware_picking=true
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2d/default_gravity=900
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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