; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "KinematicBody2D", "class": "Actor", "language": "GDScript", "path": "res://src/actors/Actor.gd" }, { "base": "Area2D", "class": "Brick", "language": "GDScript", "path": "res://src/objects/Brick.gd" }, { "base": "RigidBody2D", "class": "Bullet", "language": "GDScript", "path": "res://src/objects/Bullet.gd" }, { "base": "KinematicBody2D", "class": "Enemy", "language": "GDScript", "path": "res://src/actors/Enemy.gd" }, { "base": "Node2D", "class": "Game", "language": "GDScript", "path": "res://src/scenes/Game.gd" }, { "base": "Control", "class": "GameOverOrWon", "language": "GDScript", "path": "res://src/scenes/GameOver_Won.gd" }, { "base": "Position2D", "class": "Gun", "language": "GDScript", "path": "res://src/objects/Gun.gd" }, { "base": "CanvasLayer", "class": "Hud", "language": "GDScript", "path": "res://src/layers/Hud.gd" }, { "base": "Area2D", "class": "MagicBox", "language": "GDScript", "path": "res://src/objects/MagicBox.gd" }, { "base": "Control", "class": "MainMenu", "language": "GDScript", "path": "res://src/scenes/MainMenu.gd" }, { "base": "KinematicBody2D", "class": "Player", "language": "GDScript", "path": "res://src/actors/Player.gd" } ] _global_script_class_icons={ "Actor": "", "Brick": "", "Bullet": "", "Enemy": "", "Game": "", "GameOverOrWon": "", "Gun": "", "Hud": "", "MagicBox": "", "MainMenu": "", "Player": "" } [application] config/name="Runner" run/main_scene="res://src/scenes/MainMenu.tscn" boot_splash/image="res://splash.png" boot_splash/fullsize=false boot_splash/use_filter=false boot_splash/bg_color=Color( 0.0470588, 0.498039, 0.6, 1 ) config/icon="res://icon.png" [autoload] Global="*res://src/global/Global.tscn" [display] window/stretch/mode="viewport" window/stretch/aspect="keep" [gui] theme/custom="res://samagri/theme/user_interface.tres" [input] move_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } move_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } shoot={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":75,"unicode":0,"echo":false,"script":null) ] } pause={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Player" 2d_physics/layer_2="Enemy" 2d_physics/layer_3="Brick" 2d_physics/layer_4="MagicBox" 2d_physics/layer_5="Level" 2d_physics/layer_6="Killer" 2d_physics/layer_7="Bullet" [physics] common/enable_pause_aware_picking=true 2d/default_gravity=900 [rendering] quality/driver/driver_name="GLES2" vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_environment="res://default_env.tres"